Official Servers

General Information about our servers
Death14
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Joined: Sun Jun 12, 2016 8:35 am

Re: Official Servers

Post by Death14 » Sun Jul 03, 2016 6:02 am

Very nice!!
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DeathStar
Leaders
Posts: 334
Joined: Sun Jun 12, 2016 8:07 am
Location: Malibu, CA
Playstyle: map/frag
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Re: Official Servers

Post by DeathStar » Sun Jul 03, 2016 10:15 pm

Thanks Death14! :D Will be uploading the new website sometime today.
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Death14
Founders
Posts: 295
Joined: Sun Jun 12, 2016 8:35 am

Re: Official Servers

Post by Death14 » Mon Jul 04, 2016 1:35 pm

hey DeathStar, may I make a suggestion?

We tried out the clanwar command and it works well, although could we not have it count every milisecond :D :D :D :lol: :lol:

It just spams console way too much! Just a basic 5 second countdown would be cool.

Match starting in 5...
4...
3...
2...
1...
GO!
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DeathStar
Leaders
Posts: 334
Joined: Sun Jun 12, 2016 8:07 am
Location: Malibu, CA
Playstyle: map/frag
Contact:

Re: Official Servers

Post by DeathStar » Mon Jul 04, 2016 7:14 pm

Death14 wrote:hey DeathStar, may I make a suggestion?

We tried out the clanwar command and it works well, although could we not have it count every milisecond :D :D :D :lol: :lol:

It just spams console way too much! Just a basic 5 second countdown would be cool.

Match starting in 5...
4...
3...
2...
1...
GO!
Lol the way the command works is if there are a lot of people on the server (it will give you 5 seconds). But if there are 4 people it will only give you like 2 seconds. I can still remove the millisecond counter but its there because sometimes the timer is very short, and it would say "starting clanwar in 0 seconds!" if we didn't have the millisecond counter for short timers. I understand what you mean that it spams the console because the timer is dynamic (longer when more clients are connected). I'll see what I can do.
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