[Design] Cube Mode

Discussion of server or client modifications. Custom hudguns, GUI's, websites, etc.
MysteryCube
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[Design] Cube Mode

Post by MysteryCube » Wed Jan 11, 2017 1:33 pm

Hey everyone,

As (a lot) of you know, I'm fragging, editing and ALSO scripting/modding.
Today I share yo you my personal game design mod.
Here are some screens: (click on them to see them is full-size)

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As you probably saw, some icons come from other modes. (I prefer to tell it to you of course)

So what concretely changed?
Game's font, icons, menu, cursor, background, logo. (text color is source modification, that's why it's more flashy)
In-game: radar, hud icons. (from ComEd)

I didn't included my crosshair, but if you want I'll include it in the next versions. :)

Here is the link to download everything: https://www.dropbox.com/s/4nye0ds22d17m ... d.zip?dl=1
And how to install it? Super-Easy! :D
Just find your sauerbraten folder and copy/paste/replace all the older files by the new ones.

I hope you enjoyed this topic. :)
Of course tell me what you think about it, give me some feedbacks. ;)
See you in-game mates. :D
- MysteryCube.
Leader of VoxelArmy.

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Death14
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Re: [Design] Cube Mode

Post by Death14 » Wed Jan 11, 2017 2:09 pm

I'm so glad you posted something like this! Ever since I returned to Sauer with fresh settings, I have been finding it hard to get used to fragging. I remembered some settings, such as hide dead players and only team skins in duel modes. But I'd really like some custom skins or something to make it easier to find my enemy. Guess I just haven't got around to doing so. I'm going to download your mod and give it a go. I'll let you know how I go with it.
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MysteryCube
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Re: [Design] Cube Mode

Post by MysteryCube » Wed Jan 11, 2017 2:20 pm

Death14 wrote:I'm so glad you posted something like this! Ever since I returned to Sauer with fresh settings, I have been finding it hard to get used to fragging. I remembered some settings, such as hide dead players and only team skins in duel modes. But I'd really like some custom skins or something to make it easier to find my enemy. Guess I just haven't got around to doing so. I'm going to download your mod and give it a go. I'll let you know how I go with it.
I got some Snouts models too: http://sauerworld.org/forum/index.php?topic=401.0
- MysteryCube.
Leader of VoxelArmy.

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Night_Hawk
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Re: [Design] Cube Mode

Post by Night_Hawk » Wed Jan 11, 2017 2:22 pm

This is very nice :D definitely installing it..

I was wondering if you have any mods for scoreboard and gameclock.. like what is in comed but separate.. I like comed but for some glitch i am not able to switch windows while usuing comed installed, but vanilla works fine.. only things i liked was the extended scoreboard (Kills, deaths, flags, K/D,Acc, Sui) etc. and also the gameclock option for on screen without having to check the scoreboard everytime..

Anything is useful :D

Cheers
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h8_
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Re: [Design] Cube Mode

Post by h8_ » Wed Jan 11, 2017 2:35 pm

Looks beautiful, much easier on the eyes. Downloaded.

MysteryCube
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Re: [Design] Cube Mode

Post by MysteryCube » Wed Jan 11, 2017 2:49 pm

Night_Hawk wrote:This is very nice :D definitely installing it..

I was wondering if you have any mods for scoreboard and gameclock.. like what is in comed but separate.. I like comed but for some glitch i am not able to switch windows while usuing comed installed, but vanilla works fine.. only things i liked was the extended scoreboard (Kills, deaths, flags, K/D,Acc, Sui) etc. and also the gameclock option for on screen without having to check the scoreboard everytime..

Anything is useful :D

Cheers
Yeah man, I have everything like that :D
I got a superb scoreboard like that: (frags deaths suicides kpd damages accuracy tks flags)
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In-game you can use /showdeaths, suicides, kpd, dmg, acc, tks, flags 0|1
And for the gameclock got the code need to include it again in. ;)
- MysteryCube.
Leader of VoxelArmy.

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Odin
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Re: [Design] Cube Mode

Post by Odin » Wed Jan 11, 2017 3:01 pm

nice ;)

MysteryCube
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Re: [Design] Cube Mode

Post by MysteryCube » Wed Jan 11, 2017 3:18 pm

Just added gameclock:

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Well, on this version, I forced the place, the color and the red in low-time, but if you want it's possible to manage everything so tell me if you want the "forced" version or the one you can manage everything. ;)
- MysteryCube.
Leader of VoxelArmy.

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Fredd
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Re: [Design] Cube Mode

Post by Fredd » Wed Jan 11, 2017 9:06 pm

Im quite comfortable with my mods but ill give it a try :)
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Fredd has 4 letters divide that by 12, thats 3. A triangle has 4 sides maths legend right here

khorne
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Re: [Design] Cube Mode

Post by khorne » Thu Jan 12, 2017 10:33 pm

Looking good Cube! will download and test tonight

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