* Join seperate teamspeak channels: It's great to hear rudi/deathstar rage or fredd's banter but since we are all on the same channel, our messages are received by the enemy team. So if I have the flag and want to let my teammate know that I'm low on health, the enemy hears that as well and can rush me etc. Basically any message that I want to share exclusively with my teammate also gets shared with the enemy team and that leaves little room for strategics.
* Training schedule: Instead of having games just for fun (which we can do any day of the week), we can schedule weekends for some serious training games. Here's a post by swatllama about casual games/mixes and I agree with his viewpoint: http://www.sauerworld.org/editorial-a-v ... -on-mixes/
Mixes get people involved in casual games. Mixes let us have a pretty evenly matched up game and don’t get put into stressful situations where we HAVE to score the flag or we’ve let down our whole clan. Mixes don’t give us competition, something you humans innately love. They let us grow complacent, casually grabbing flags and rocket jumping like an Impressive R̶e̶t̶a̶r̶d̶ Shithead back to our base, running around and gunning without much thinking. They’ve killed serious team games. They’ve killed competition.
We generally coordinate more during a clanwar. Last time [tBMC] did a clanwar, ztk, wickedjoe, and I were all in mumble together coordinating where we’d attack from, when to attack, where the enemies were coming from, how neon is completely raping us. But when we play a mix, I don’t generally have my headset on. I understand some people still mumble during a mix, but when I’ve done that, we usually talk more about our cocks and fucking bitches than the game. A clanwar is actually a team game. There’s coordination, communication, teamwork… a mix is simply running around alone without coordination. Any “teamwork” that happens is by coincidence. In that way, it’s very much eTeam with a five second respawn time and flags (but the flags don’t really matter).